Jusant is my favorite Don’t Nod title since the original Life is Strange and is one of the year’s best gems. The climbing mechanics are so smart and well-executed that I hope other games take notes. Add an inviting presentation, a pleasant soundtrack, and an alluring air of mystery and isolation reminiscent of Team Ico’s best works, and Jusant is a rewarding expedition.
Our editors hand-pick similar games based on a broad set of criteria: they may be direct competitors targeting the same player base, or they could be games that share similar themes, gameplay mechanics, or artistic styles.
You can capture that feeling in Jusant if you allow yourself to get lost in the flow of gameplay. Before you know it, you’ll be at the peak, and all the sweat and setbacks will feel worth it.
Jusant is another banger in a year of endless bangers, as notable for everything it isn’t as much as what it is: a meditative, evocative odyssey up a big tower, with plenty of time to reflect and ponder deftly weaved through the experience by master storytellers who want you to feel every pore of the rock as you ascend, and every ache of the heart that its residents left behind.
What a game - a game that renders climbing as a puzzle, sure, but ensures that it's never just a puzzle. Jusant makes sure its climbing still feels tentative, and often trail-blazing. It makes sure it feels like exploration. And as for the rewards? I stopped now and then as I climbed, looking out across a valley, and looking back, perhaps, at the wall I'd just climbed to reach this spot, the terrain I'd just passed through, the path I had needed to construct and fudge and wish into being.
Jusant is my favorite Don’t Nod title since the original Life is Strange and is one of the year’s best gems. The climbing mechanics are so smart and well-executed that I hope other games take notes. Add an inviting presentation, a pleasant soundtrack, and an alluring air of mystery and isolation reminiscent of Team Ico’s best works, and Jusant is a rewarding expedition.