One thing’s for sure: The more I've played Hitman’s debut “episode” the more I've enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds. There’s scope for it to improve in some areas as the levels are released throughout the year but this is a fun, confident start.
Hitman's return is in danger of being overlooked this week - it launches neck-and-neck with Tom Clancy's The Division, a game that aims to be the next Destiny, with a gigantic, lustrous world and a mighty ladder of unlocks to scale.
However, Hitman's a veritable playground that will delight you with its open-ended design, comical NPCs, and contract creation tools. These qualities, and the flexibility to be as hardcore or laid back as you want, are much appreciated, even if they don't disguise Hitman's lesser qualities.
Load times are just horrendous while the forced online functionality had us kicked back to the main menu numerous times, something that shouldn’t occur in a single-player centric release such as this. It’s these various setbacks and the short experience of the first episode that make it difficult to recommend Hitman as it is. Things could get better in the future, but the opening to Hitman is a rough one.
One thing’s for sure: The more I've played Hitman’s debut “episode” the more I've enjoyed it. Despite the often boneheaded AI and dire loading times, Hitman has definitely combined the best of both worlds. There’s scope for it to improve in some areas as the levels are released throughout the year but this is a fun, confident start.
Hitman’s debut in 2016 is a fantastic starting point for this franchise reboot. Shaking off the mis-step that was Absolution has clearly not been easy, but Io have managed to create a brilliant sandbox that will allow you to dispatch of your target using methods from dropping a chandelier on their head (Del Boy would be proud), to blowing them away with an AK47, to making them throw up thanks to rat poison and then drowning them in the toilet bowl.
If the rest of the episodes match the quality on offer in Hitman's Paris debut, this could end up being the definitive Hitman game, its first big level already cementing itself as one of our favourite Hitman missions of all time. We can't wait for our next hit.
Despite its failings, Hitman's first episode offers hours of classic play before you even consider the secondary targets, time-limited contracts, and the prologue, which features a smaller yet feature-complete training mission. What's here represents a strong start, and a fine return to the more traditional Hitman play that fans have been clamouring for. Elsewhere, it needs to improve.
Luckily for Io, and, well, for me as a fan of the series, what it has finished is a very promising start. Even discounting the next episode, the return of Contracts mode, which allows players to create their own custom assignments for other players to attempt, signals that players will have a fair amount to do.
Stealing a staff uniform from the locker room, dropping your gun into a wastebasket so you can let a guard frisk you before he lets you into the room of a Sheik, then knocking the Sheik out, stealing his clothes, and infiltrating a high-society sale of state secrets so you can tamper with an outdoor heater and let a woman blow herself up when she goes to grab a smoke.
Ovviamente è impossibile dare un giudizio definitivo al nuovo Hitman, essendo un titolo con strutturato ad episodi dobbiamo infatti attendere il rilascio degli altri capitoli al fine di capire come si svilupperà la nuova avventura di IO...