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What's New

Welcome to our first patch of Remix Rumble. This is an important one as it's the patch the TFT Vegas Open will be played on, so we're focused on bringing down our clear winners (Jazz, Country, Superfan, etc.) of the opening patch and lifting the sorest of losers (Yasuo, Yone, Viego, etc.). We're purposefully avoiding big swings ahead of TFT's first LAN tournament, the TFT Vegas Open, but expect a follow up patch before the end of the year to keep the meta diverse and genre-inclusive over the break.

In addition to the balance changes, we've got new Tacticians arriving just in time for you to style on your opponents at Vegas, or on a second monitor while watching the TVO… can you tell that I'm hyped for TVO? Say hello to Chibi Akali, Chibi Headliner K/DA POP/STARS Kai'Sa, Drip Drummer Choncc, and Power Chord Ao Shin!

Wanna know more about TVO – well, I'll be there so be sure to say hi! Oh, you need actually useful information? Okay, in that case our esports pals gotcha here.

Chibi Headliner K/DA POP/STARS Kai'Sa

Chibi Headliner K/DA POP/STARS Kai'Sa is the Chibi with the longest name and the most stylish moves. Chibi Headliner K/DA POP/STARS Kai'Sa is our first global release of a Prestige-tier Tactician, with brand-new splash, visuals, and finisher. This tier of Tactician is designed for the superfans to express their super fandom. For Chibi Headliner K/DA POP/STARS Kai'Sa, this means a finisher that'll have you sampling the song POP/STARS so you can play out your foes after you outplay them!

Chibi Headliner K/DA POP/STARS Kai'Sa will be available via Collector's Bounties until January 10th.

Chibi Headliner K/DA POP/STARS Kai'Sa has a 2.5% drop rate from Collector's Bounties (450 Treasure Tokens each).

Collector's Bounties have an additional 2.5% drop rate for Star Content; for Kai'Sa, that means the following drops: Chibi Star Guardian Lux, Chibi PROJECT Zed, Chibi Dragonmancer Ashe. Collector's Bounties have a 45% chance for Highlight content which includes base Chibis, Baron, and Poro variants. The remaining 50% of drops are standard Collector's Bounties drops composed of 3-star Legendary Little Legends, as well as Mythic Little Legends like Choncc the Wise, PROJECT: Abyssia, URF Dowsie, and more!

If you have not received it before 30 tries, the 30th open of the Collector's Bounty will guarantee Chibi Headliner K/DA POP/STARS Kai'Sa.

You can only open a maximum of 30 Collector's Bounties

Promise Tokens from other bounties do not apply to this one

Bad luck protection for other bounties do not carry over for Collector's Bounties and vice-versa

Ranked Rewards

The Victorious Skin modal now features the Season 2023 – Split 1 Victorious skin reward: Victorious Anivia. This is the last patch you can play to earn the skin, so best of luck! We've updated the Victorious skin modal to display your exact amount of split points if you are Silver or below and have under 1600 points. You'll receive a warning that you will not be eligible for the ranked reward if you are below honor level 2.

Ranked end and Start dates

It's our first mid-season ranked reset! Since this is a new process for all of us we want to make sure you all have accurate dates and times to work with. If you've been procrastinating your ranked climbs like me, then these will be your hard deadlines.

July 16, 2023: Account transfers will be disabled while we prepare to collect ranked data for end of split rewards.

July 17, 2023 at 11:59 PM Local Time: Ranked queues will go down as we collect your current rank to distribute rewards. Don't worry if you're in the middle of a game though because it will still count towards your ranked climb. Note: The last Apex ladder update is at 11:45PM, games must be completed before that to count for Master and above.

July 18, 2023 at ~3:00 AM Local Time: Ranked queues will turn back on BUT ranked games will not count towards Split 1 OR Split 2 rewards. You will still have your Split 1 rank for these games. So feel free to use this time to take a breather or start warming up for Split 2.

July 19-21, 2023 Time Varies: Your rank will be reset and Split 2 will kick off! See the below table for your region's specific Split 2 start time

Rune Recommender

  • Rune recommendations have been added to the standard rune page editor.
  • The rune recommender will now remember which role you selected until you switch champions.
  • Rune page selection defaults to the temporary slot if a recommended page was used in the prior game instead of your first permanent rune page. If no rune page has been selected, a recommended page will be randomly selected 6 seconds before the end of champion select.
  • Improved audio of the rune recommender and champion select.

Champion Select

  • Reworked pick order and champion swapping UI for greater clarity. Pick order swapping has a new interaction, while champion swapping has been reverted to what it was before pick order swapping was introduced.

Bugfixes

  • Fixed a bug that caused All Chat to show up as [[All]] instead of [All].
  • Fixed a bug that caused Kayle to permanently lose attack speed from certain AP sources after hitting level 16.
  • Fixed a bug that caused the end-of-game screen to not display total wards placed.
  • Fixed a bug that caused Varus' W - Blighted Quiver to not display stack VFX on enemies that temporarily disappeared from vision.
  • Fixed a bug that caused summoner spell recommendations to occasionally be incorrect.
  • Fixed a bug that caused the number of Control Wards in your inventory to not be displayed correctly.
  • Fixed a bug that caused Poppy's R - Keeper's Verdict to have a shorter knock up duration than intended #JusticeforHammers
  • Fixed a bug that caused K'Sante the travel the full charge distance for his W - Path Maker if he channeled a recall during the ability.
  • Fixed a bug that caused Rell's E - Attract and Repel to sometimes give multiple stacks of armor to allies.
  • Fixed a bug that sometimes caused Kai'Sa's next basic attack to not consume plasma stacks after using her E - Supercharge.
  • Fixed a bug that caused Orianna's R - Command: Shockwave to move enemies further away from the ball if her ultimate was cast on the enemy's exact location.
  • Fixed a bug that caused Tahm Kench's R - Devour to break ally Dr. Mundo and Malzahar passive spell shields.
  • Fixed a bug that caused jungle camps to share XP if an ally is 0 units away from the monster when slain.
  • Fixed a bug that caused shop purchase sound effects to not play in specific situations, especially when spam clicking.
  • Fixed a bug that caused Mythic item VFX to play even when a mythic item was not being purchased.
  • Fixed a bug that caused Jarvan's W - Golden Aegis tooltip calculation to not account for its new AD ratio.
  • Fixed a bug that caused Kassadin's E - Force Pulse sound effect to not play when it was ready to be cast.
  • Fixed a bug that caused Qiyana's passive cooldown to not apply to her target when casting Q > W > Q rapidly.
  • Fixed a bug that caused Aurelion Sol's R - The Skies Descend shockwave to be delayed or canceled if using Zhonya's while casting.
  • Fixed a bug that caused Ivern's base skin to not play multiple voice lines.
  • Fixed a bug that caused the red ring indicator for Nami's Q - Aqua Prison to be difficult to see for enemies.
  • Fixed a bug that caused K'Sante to be able to use his W - Path Make while in Stasis due to Zhonya's or Stopwatch.
  • Fixed a bug that caused Bel'Veth's E - Maelstrom sound effect to repeatedly only play the initial sound effect throughout the duration.
  • Fixed a bug that caused some Ezreal skins to not display the critical strike on-hit visual effects.
  • Fixed a bug that caused swapping one item in your inventory with another item that had a cooldown would reflect the items cooldown over the moved item.
  • Fixed a bug that caused Jak'Sho's in-game descriptions to display the value of damage from it's passive instead of its scaling.
  • Added a sound effect which will now play when Seraph's Embrace's Lifeshield is proc'd.
  • Fixed a bug that caused Eclipse/Syzgy visual effects for the item's passive to play, even if the item had already been sold.
  • Fixed a bug that caused Fizz's Q - Urchin Strike to not apply any spell effects unless W had already been learned.
  • Fixed a bug that caused Tibbers to sometimes not attack the target closest to its cast location.
  • Fixed a bug that caused Lee Sin's W - Safeguard to not grant allies shields after he cast his 2nd Q into Baron's hitbox.
  • Fixed a bug that caused Pyke's "Your Cut" to display a sell price despite not being sellable.
  • Fixed a bug that caused Teemo's Mushrooms to visually multiply if her threw a shroom while standing on top of another shroom.
  • Fixed a bug that caused Aether Wisp's movement speed effect to remain a few seconds after the item had been sold.
  • Fixed a bug that caused Radiant Virtue's percent heal number in the item tooltip to be inaccurate.
  • Fixed a bug that caused champions to be able to escape Mordekaiser's R - Death Realm under certain conditions.
  • Fixed a bug that caused Malzahar's E - Malefic Visions to not proc Manaflow Band if it spreads multiple times.
  • Fixed a bug that caused Gangplank's R - Cannon Barrage upgrades to not display tooltips when hovered over.
  • Fixed a bug that caused Xerath's emote sound effects to keep playing if he has interrupted the animation part way through.
  • Fixed a bug that caused Ezreal's capes on a few skins to not act like capes.
  • Fixed a bug that caused Ornn's passive to make a lower-grade item disappear if it was in the slot right in front of Ornn's mythic item.
  • Fixed a bug that caused AoE abilities like Gragas Q or Lux E to reveal the caster from Fog of War, even if the ability did not deal damage.
  • Fixed a bug that caused Bel'Veth's E and R animations to stutter if she queued her E while casting R.
  • Skin Specific Fixes
  • PROJECT: Senna: Her gun no longer disappears during R- Dawning Shadow cast
  • Prestige Porcelain Lissandra: Visibility of the fog around her body is no longer affected by the camera zoom
  • Battlecast Alpha Skarner: Restored red glow on chainsaw teeth after hitting an enemy with Q - Crystal Slash
  • Academy Ahri Ahriversary Chroma: Fixed missing eyes texture
  • Kha'Zix (Classic, Mecha, Death Blossom Skins): Champion's model no longer disappears while evolving R - Void Assault
  • Star Guardian Janna: Restored VFX overlay on enemy hit with W - Zephyr
  • Infernal Nasus: Restored VFX overlay appearing for the moment while casting R - Fury of the Sands
  • Crime City Twitch: Restored basic attack & Spray and Pray projectiles' visibility
  • Battle Wolf Sylas: several particle types (e.g Sheen, Teemo's Poison) are once again properly aligned with his body parts
  • Bewitching Poppy: restored proper animation speeds for Fast Run and Homeguard
  • Mythmaker Galio: R - Heroes Entrance VFX Decal's visibility in the river has been improved
  • Aurelion Sol Bugfixes and QoL Updates
  • Fixed a bug that caused Astral Flight takeoff to stop The Skies Descend's shockwave from happening.
  • Canceling Breath of Light + Astral Flight with a move command now properly sets Breath of Light cooldown to 0.
  • Only Aurelion Sol's Breath of Light (Astral Flight) has 0 cooldown during flight (sorry Viego).
  • Aurelion Sol's execution health bar indicator should now show on champion clones.
  • Singularity's damage over time will now be properly removed regardless of which dimension (Mordekaiser's Death Realm) the target is in.
  • Casting Astral Flight into an outer wall when right next to it will no longer permanently prevent the ability from being cast.
  • Aurelion Sol's Breath of Light will no longer get stuck in states where it is being cast while the button is no longer being held down when using Quick Cast.
  • When casting Astral Flight with a large amount of Stardust towards the edge of the map, Aurelion Sol's flight path will no longer be at an incorrect angle.
  • Breath of Light is no longer able to be spam tapped.
  • Canceling Breath of Light within 0.25 seconds of casting the ability now locks the ability for 1 second.
  • Updated Breath of Light below the line text to reflect Breath of Light lockout on cancellation.
  • Casting Singularity, Falling Star, or The Skies Descend outside of cast range during Astral Flight now will instead cast them at max range.
  • Casting Singularity, Falling Star, or The Skies Descend within 200 units of cast range when not in Astral Flight will cast the ability at max range rather than making Aurelion Sol move to a closer location.
  • When Aurelion Sol is able to cast The Skies Descend there is a global chat message sent to both teams.
  • SFX updates for champ select, and the storm dragon and ashen lord skins.
  • Fixed a bug that caused Mecha Aurelion Sol's Pink Chroma to use base ultimate impact visual effects.
  • Fixed a bug that caused Aurelion Sol's E -Singularity to repeat damage in the area, even after the ability had faded away.
  • Fixed a bug that caused Aurelion Sol's Q - Breath of Light to continue channeling even after the button had been released.
  • Fixed a bug that caused mecha Aurelion Sol's sound effects to play too loudly.
  • Fixed a bug that caused Aurelion Sol's ability descriptions to not show up in death recap.